

This is the same sense of progression that’s so familiar from Zelda games: I gain abilities, I learn how to use them, and by the end of the experience, I have to learn how they all work together to continue moving ahead. While the version of the game we played is likely not finalized, players should be prepared for some technical frustrations.ĭarksiders 3 comes to life near the end of the game, as all these upgrades and abilities allow me to master extensive combos and make quick work of enemies that were once troublesome. At a later point, my game errored out, but still let me run to a nearby Vulgrim, which gave me the chance to save my progress before it completely caved in. I had to redo the boss fight - which includes an unskippable walk-and-talk section - multiple times, praying that the game would hold out for just one moment longer. This is a pretty big problem in Darksiders 3, since the game only saves progress when you reach Vulgrim, the shopkeeper. The first was in the middle of the boss fight, while the second was during a post-fight cutscene. During the Lust boss fight, my game crashed two separate times. Certain areas of the game - specifically while chasing after Lust - ran very poorly and caused some significant drops in frame rate. They’re versatile upgrades.ĭuring my time with Darksiders 3 on PC, I experienced a few crashes. These Hallows allow me to solve new puzzles, reach new areas and attack with new weapons all at once. Every few bosses, I’m granted a new tool that comes with its own special ability. I fight through open areas for a while, and then things narrow down for a boss encounter. I can also crush soul clusters found in the world to gain more souls.ĭarksiders 3 is a bit more linear than Dark Souls. I lose all my Souls when I die, but they’re left behind in a small ghost that must be destroyed if I want to regain the lost currency. Fury also earns Souls by killing enemies, and I use them to purchase items or increase Fury’s level in health, physical damage or magical damage. The item has a limited number of charges before it must be refilled, which is done by defeating enemies. Instead, Fury carries an item called Nephilim’s Respite, which she activates to heal.

Health no longer regenerates as it did in the other Darksiders games. Like so many action-RPGs in recent years, Darksiders 3 borrows liberally from the Dark Souls school of game design. The combat is deliberate, and even low-level or simple enemies can kill you if you don’t think ahead. I unlock new fighting stances for Fury as the game progresses, but combat is mostly based on dodging and countering.

I hack and slash my way through the world, and spend quiet moments solving puzzles and collecting keys that I wield on my back like a sword before dropping them off in a nearby statue. Few memorable story moments transpire as I work through this seven-person Most Wanted list, the plot sharing little continuity with the previous games.
